.. _chapterScreen Functions: ======================= chapterScreen Functions ======================= .. toctree:: :maxdepth: 1 :hidden: :glob: chapterScreen_* .. note:: The **chapterScreen** functions are related to the handling of chapter screens and dream transitions +--------------------------------------------------------------------------------------+--------------------------------------------------------+ | **Function** | **Description** | +--------------------------------------------------------------------------------------+--------------------------------------------------------+ | :ref:`chapterScreen\:IsDoneButtonClickable` | Determines if the **Done** button is clickable | +--------------------------------------------------------------------------------------+--------------------------------------------------------+ | :ref:`chapterScreen\:IsReplayButtonClickable` | Determines if the **Replay** button is clickable | +--------------------------------------------------------------------------------------+--------------------------------------------------------+ | :ref:`chapterScreen\:OnDoneButtonClick` | Event action for when the **Done** button is clicked | +--------------------------------------------------------------------------------------+--------------------------------------------------------+ | :ref:`chapterScreen\:OnReplayButtonClick` | Event action for when the **Replay** button is clicked | +--------------------------------------------------------------------------------------+--------------------------------------------------------+ | :ref:`chapterScreen\:StartTextScreen` | Load chapter text into UI elements | +--------------------------------------------------------------------------------------+--------------------------------------------------------+ :: e = g_pBaldurChitin chapterScreen = e:GetEngineChapter()